

This one has several changes, including the mountains, trees and border. You can then add, remove and change any bits you need, and all the clones will update with the new style. Right click on the original object and select 'Enter group'. This is easy to do because they're all clones. I simplified the mountains and the trees for this one.

This is the original map we made in the tutorial A monochrome version of the map, good for printing on any old laser printer A blue and green toned map. Here are some more images to give you a sense of what can be done. It would be easy to create, for example, a summer and winter-themed map of the same area without too much trouble. I made a few new maps using some different colour schemes and parchments, and it's so cool to see how you can completely change the essence of the map without touching the geography. It's not effortless, but it's a lot less work than starting again from scratch, and it's fun to experiment with different colours and textures.

Missing geographical features aside, it's fairly easy to update vector maps. The final image feels a little bottom-heavy because of this, but oh well. there was supposed to be a nice, big lake there to fill out the space, but I was about three tutorials further on before it dawned on me that I'd forgotten to include it (it was supposed to be part of the Rivers tutorial!) I couldn't bear to go back and recreate everything all over again with updated images, so I skipped it. That empty-ish area north of the main mountain range. I had a general idea of how I wanted to develop the map when I started, but I got caught up in writing the posts and creating all the screenshots, and it got a little away from me. Six or seven seemed a reasonable estimate when I began, but I waffle on too much.

When I started writing this tutorial, I had an idea it would be fairly long, but I did not think it would extend to 14 - 15 sections.
